
Technically Correct
Technically correct is a fast-paced bullet hell platformer where you face the Game Master, the logic-obsessed final boss, who is trying to kill you by exploiting loopholes in the perks you choose. Every perk is a trap that will only ever benefit the Game Master.
You’ll need to dodge relentless attacks while learning which perks are dangerous and which simply won't obliterate you.
"Oh but you see it never said how long an attack can be. So I'll just use one attack. A very long one" - The Game Master
Credits:
- Code, Art, and design by me
- music by Ville Nousianen (OpenGameArt.org)
- Made for the GMTK 2025 game jam with the theme "Loop"

Published | 3 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Pentahedron |
Genre | Action, Platformer |
Made with | Unity |
Tags | Boss battle, Bullet Hell, Doom, Game Maker's Toolkit Jam, Indie, Neon, Retro, Singleplayer |
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Development log
- Finished in time. whew.3 days ago
Comments
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Man this was entertaining!
Very Funny and one of those times when you don't skip the dialogue.
Died to Platform + A buddy to fight with
Thanks! Glad you enjoyed it!
I enjoyed this so much! What a neat concept, some of the perks genuinely cracked me up. (Also the platform is just overpowered haha)
Very unique concept for sure! I laughed a lot!
Thanks so much! I had fun writing the funny dialogue!